Showing posts with label step outline. Show all posts
Showing posts with label step outline. Show all posts

Monday, November 4, 2013

Step Outline


1. Logline: Fights happen all the time, but not like this.
2. Genre Reference: Thriller
3. 2 Reference Films: The Outsiders, The Warriors
4. Step Outline:  Create a t-chart for Action/ Dramatic Intent
THEMES: -extra personal theme- A criticism of gang culture (wats the deal with the gangs fighting?)  -interpersonal theme-friendship? -intrapersonal theme: Freedom brings pain, the importance of the mentor parent but lack thereof -yearning for structure in life -violence is useless


Action
Intent
  1. Films begins with the  fight between Mack and the baddies and short expositional narration
  1. To be  expositional and set tone, but still be a simple story
2. Flashback - Does something that angers enemy gang, strengthens his friends Johnny (nice guy)  and Dallas (stern older mentor)
2.   Character Development, critical mistake that begins tragedy
3. Comes home late to find his older brother waiting (also stern older mentor), brother gets mad and hits him,
3.  Drama (but not action), tension at home? Incites freedom that brings death, reinforces themes, violence  has no gain
4.    The Stabbing - As Mack hangs out in the parking lot with his 2 friends, they are jumped by enemy gang, where Johnny is being drowned and back broken either Dallas or Mack stabs Bob the Baddie (flee scene)
4.   Action creates
5.   Running - Trying to get johnny to hospital on foot avoiding baddies
5.   Action
6.   Running - Johnny is dead, what do we do?
6.   Moral Question, tension
7.   The Last Stand - Mack watches Patrick rob a liquor store, and get shot as he pulls out as they pull up in car,
7.   Existentially ends the film with the narrator protag being disillusioned with society at large, but personal issues is resolved for the sake of classical narrative

Sunday, February 17, 2013

Film Step Outlines

Knock

Logline: An ignorant girl hears a tapping on the other side of her wall, only to find bliss knocking.
2. Main Character Description: Ignorant girl, teenage
3. Setting- In a single house over the course of several nights
4. Inciting Incident: She hears knocking at her wall and finds out it inst her brother
5. Rising Action #1-  Tries to tell parents but they wont listen or are occupied
6. Rising Action #2- Younger brother innocently tells her about the knocking and trying to talk to the being
8. Climax: She cant stand the knocking anymore and tears down the secret door near her room in the basement. 
9. Resolution: Finds the monster and it points to a leaking gas line

A Game of Logics


Logline: A Jehovah's Witness and an atheist take shelter in a bunker during the nuclear holocaust.  
2. Main Character Description: (include name, physical and emotional description.
3. Setting- Where does the story start or take place. 
4. Inciting Incident: What is the first conflict the character is confronted with?
5. Rising Action #1- Describe the first complication or challenge the character confronts 
6. Rising Action #2- Describe the second complication or challenge the character confronts 
7. Rising Action #3- Describe the third complication or challenge the character confronts 
8. Climax: What is the final moment that must win or lose? 
9. Resolution: How does the story end?

Thursday, September 27, 2012

Story Elements to Step Outlines

Story Elements to Step Outlines:
Neo Noir Retro Futurism




Element
Description
Character
A reluctant hero saves a town from a murderer as wel as himself. Tries to get over death, finds love, etc.
Setting
Takes place in characteristically suburban city. Time period is retro futuristic, a 1940's view of the future.
Backstory
Protag has been pushed around alot, different agencies etc. He is an agent of special purpose, unbeknownst to the people in town. His partner has been killed, he here for revenge, he's here for the job.
Goal
The character has a deep goal, as well as his case. He wants to get revenge for his partners killing, but has to keep his job and take the criminal if for fair trial.
Time
Flashbacks occur, time is eschewed by similarity, as if to be a complete narrative.
Relationship
Develops a relationship with a woman, gets over his with his partner, and finds himself.
Obstacle
The urban environment, the murderer, his likes and loves.
Mood
Very slow paced and suspenseful, sad, and yet uplifting in the end defying noir tradition.
Unknown
How the case will turn up, who will it be. Will he ever leave this foreseen town?
Discovery
As it is a mystery suspense, there is alot of plot related discovery and in the tend character discovery. Refer to relationship.



Step Outline


1.Agent appears on train station.
-To introduce character and urban location, his loneliness.
2. Goes to police station. Goes to hotel.
-To establish story.

          2a. flashbacks to partner
          -establishes conflict

3. receiving object (Chekhov's gun) and leaves hotel

5. investigates murder inside deep house
Sees murderer and confrontation
5a. Talks to partner (flashback/ghost?)
-creates conflict (belly whale)

6. interrogates woman

         6a. woman leads him astray

7. gets scolded by dead partner trough flashback?/ghost/police chief
        7a. apostasis

8. confronts baddie
-climax

9. Final duel on train station
          9a. refuses to get on train
           -Leads to his death
10. Ends with baddie getting on train.
11. Protag is dying
         11a. flashing back to return home, finds some philosophical message
-gets over fear of death